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You are VEX once again. Arms dealer. Interdimensional criminal. DEMON.

You find yourself at the beginning of an exchange after being invited by one of your contacts. You'll admit, you're intrigued. You haven't encountered another traveler in this dimension before. Though you'd be blind at this point not to recognize a merc. They're the most... interesting clientele.

Young seeming, though it's always hard to tell for sure, could be younger or older than you. Their fashion is definitely more modern. The person behind her is similar, with big ass hair in ponytails, arms crossed and staying silent the entire time. Though she eyes you with more awareness than a normal brute.

Looks like some magical girls.

You want a drink real bad. "So, how the hell did you get in here?"

The merc smiles at you, calculating, "We were invited."

You give her a look. She smiles wider, tone diplomatic, "We're on a business visa."

Huh. To think this dimension is starting to get cleared for travel... Not a good sign. DB only starts letting people in when they're feeling real confident in their grip. And if you knew that one of your clients would be outer-dimension, you would've put your DEALER MASK on and not just the plain black.

You consider that you're dealing with bounty hunters. Since you're in Bulls territory, you weren't worrying about any Wolves sniffing you out. They'd be idiots to get too close with all the guards circling the block. But another traveler? A merc? This table could get tossed aside and a real brawl could start.

You lean back.

"Well, what can I do for you?"

"You're the arms dealer, right? We're looking for something."

Your contact over the phone wanted you to swing by since they had some "people in need." You took that as code for drugs. They love a good powder around here. Now... What would some legal travelers need with weapons from here of all places? You'd get it if they were tagged like you and needed to keep the deal quiet, but they could buy arms from anywhere. And they don't seem like they want drugs.

Do you:

>A)Open up shop
>B)Check status window
>C)Check inventory
>D)Ask for more information
>E)____

>D)...

[PATCH NOTES: ALL MECHANICS HAVE BEEN MODIFIED]

[>INTUITION: 2/3 USES. DRAW ANY DESIRED CARD FROM YOUR SPELL DECK. ROLLS NO LONGER NEEDED. 3 USES PER DAY]

[>VALUE SYSTEM: TO KEEP NUMEBRS FROM BEING ARBITRARILY THROWN AROUND. ALL ITEMS, INFORMATION, AND SERVICES WILL NOW BE GRADED FROM LOW = *, MID = **, AND HIGH = ***. WHEN TRADING, THINGS CAN BE EXCHANGED IN EQUIVALENTS. E.G. 2 LOW GRADES = 1 MID GRADE.] [NOTE: ITEMS CAN HAVE NO VALUE AT ALL]

[>INVENTORY: 54 SLOTS. 52 OUT OF 54 SLOTS HAVE A WEIGHT LIMIT OF 20 LBS PER SLOT. 2 JOKER SLOTS HAVE A WEIGHT LIMIT OF 1000 LBS PER SLOT. ITEMS WILL BE AUTOMATICALLY CATEGORIZED FOR EASE OF SEARCHABILITY. YOU CAN CHECK, DRAW, AND INPUT ITEMS INTO YOUR INVENTORY ANY TIME.] [NOTE: A SLOT = 1 PHYSICAL CARD. ITEMS IN YOUR CARD INVENTORY CAN ONLY BE REMOVED BY YOU. BUT THE PHYSICAL CARD CAN STILL BE STOLEN.] [33/52. 0/2]

[CURRENT DECK SPELLS: FIREBALL, FLEE, BURST, IDENTIFY, DARKNESS]