>So how much do you know about the world you're currently stuck in for the time being.
The current dimension you're in is pretty RUDIMENTARY in terms of technology. Smartphones have just started getting introduced to the wider populace and computers are still bulky boxes. Wifi is shit but you're flip phone still works at least. There's also little to no magic outside of minor shapeshifting among the populace. (Not too impressive since you can minorly shapeshift yourself.) Even when you use spells or magic items, their effects are slightly suppressed. You call it "archaic" because of these factors. Time for you is hard to keep track of, so you don't bother counting years and just use labels.
Usually, whenever you get transported here you end up in the SAME GENERAL AREA. There's three cities you frequent in the state where your REGULARS reside. You don't have the names memorized but you refer to them as STEAK (NORTH CITY), PEPPER (EAST CITY), and SALT (WEST CITY). It's easier for you to remember things if you refer to them by easily categorizable groups.
You are currently at the outer edge of SALT. From what you heard when you first arrived, your REGULARS seem to not be warring with each other anymore. Instead, they mind each others business and fight with the other gangs around. Because of how much fighting goes on in the area, you've stuck around and haven't felt the need to visit other states or countries nearby.
The MAJORITY of your clientele are petty gangs or rich individuals with a penchant for collection. You prefer the gangs as your primary customers since they're a lot more consistent with their needs. So long as someone's fighting, there's someone to sell to.
Your richer clientele also usually want to jump your bones and mixing personal with business is a baaaad idea. You will deny any exceptions you have made in the past.
Current Inventory Status:
>FIREARMS = 17LB + 3LB archaic pistols (x3) = 20LB MAXED
>COMMUNICATORS = 10LB + 1.25LB of burner phones (x5) = 11.25LB
>SUPPLIES = 16LB + 1LB of keys (x2) + .75LB silver watches (x3) = 17.75LB
You only manage to take 3 of the better looking ARCHAIC PISTOLS before maxing out the FIREARMS CARD. The KEYS could prove to be useful unlocking something around here and the WATCHES could still sell for a decent price.
You also pocket the HANDCUFFS but just keep it attached to your belt loop to save inventory space.
Next, you wipe the blood off your face and hands with your jacket so you can look a little more presentable and restore your vision. It's a little easier now that you have the makeshift bandages stemming the wounds.
Afterwards, you swap the dirty jacket with a different one from your SUPPLIES card. It sucks though that you got your jacket dirty. Fuck knows when you'll have the time to get it washed.
To seal the deal you take out a simple FACEMASK. You don't know how much of your face is out there thanks to DB and you'd rather not get SNITCHED ON while you're busy doing other things. While you always enjoy a visit from the lovely ARCHANGEL that's out to KILL YOU, you have some errands to run. People to see. Things to eat. All the good stuff that comes with preferably not being hunted for sport.
After that's all settled, you take stock of your current state.
VEX
STATUS: Rough
EQUIPPED: Trusty Hunting Knife (Magisteel w/ Plasma Cutter Function)
MAGIC: Wild Luck. You can draw one card at a time from a deck of 5 MAGIC CARDS as many times as you would like (roll of 1d5 per draw). The deck automatically shuffles itself before every draw and will only activate the card's spell if it is drawn facedown and then turned faceup. After a card is used, a new card will generate with a RANDOM prepared spell of varying power. You are not immune to outward effects from the card's spell. One of the cards in the deck will ALWAYS be FIREBALL.
ABILITY: Intuition. You can IMPROVE your chances of drawing a specific card to a roll of 2d5 based on experience and inherent luck. 2 winning numbers from 1-5 will be picked before the roll. 2 uses per day.
Choose which 4 spells are currently in your deck:
>BURST: An object of choice explodes violently.
>DARKNESS: Darkness envelops the area around you. This blocks ALL vision and light sources momentarily.
>SILENCE: You can silence all sound from any number of people around you that you can see.
>DANCE: All creatures around you are hit with the irresistible NEED to dance.
>IDENTIFY: You can learn the properties and use of one chosen object you can touch.
>PUPPET: You momentarily control the body of one chosen target.
>FEAR: Cause life-threatening fear in one living person within sight. May cause person to flee in terror.
>FLEE: Teleport to any neighboring area that you can see.