>IDENTIFY the ceramic frog. Winning number of 4
>Music box speaks to me. Maybe the old ring.
>Agreed. Use intuition. Winning numbers 1 & 4.
>Maybe stick to the smallest items if we're going to be carrying them around. The ring, say.
When you examine the old ring, you note the tentacle carvings in the silver that slowly curl into a held pearl. You can intuit that there's likely some type of enhancement magic stored inside. That's usually how it is with rings. People like subtlety with their power, whether it helps them charm another person or lets them jump 30 ft higher than normal. Though there's a staticy feel to it when you run your thumb over the metal. It's intriguing, the other rings you have tend to be more plain.
You pocket the ring easily. It's small enough and sleight of hand is one of your fortes.
Comparatively, the music box is plain. The wood is a polished oak with simple gold paint that's faded and chipped in certain areas. You can even make out the grain. You open it just slightly to test and hear a few unrecognizable notes play, then a slight vacuum of pressure. A balloon inflating. You quickly shut it. Just in case something comes out.
You're unsure about taking it, but you leave it close to you as something to bargain over.
Lastly, you examine the ceramic frog. It's small enough to fit in the palm of your hand. It's painted a minty green and in its hands it holds what looks like a crystal. It's clear, polished and pink like a typical quartz.
The magic inside it is more subtle. You wouldn't have noticed it at first if you weren't taking your time. This one also feels like it has some type of enhancement.
Your curiosity is piqued. These items feel like they've been dropped here over time from other interdimensional travelers. Maybe this dimension is more of a focal point than you first thought. Strange. You're not the only one getting away with things here.
Just to be sure, you take out your magic deck. The deck shuffles itself when you move to try and draw IDENTIFY. You can never cheat the deck, it's always luck. You close your eyes, taking a deep breath as you try to feel for the right card.
Instead, you draw DANCE.
Like all your spells when drawn, the DANCE card glows then disintegrates as the magic is activated.
Immediately, you are compelled beyond your meager mind to dance like no tomorrow. The shopkeeper is also hit with the effect and starts to do a novice tap dance routine. He's so startled he doesn't even speak.
Huh, you wouldn't have expected him to be the tap dancing type.
Your limbs meanwhile punch in and out. Hands and feet flying and flossing. Doing some type of DDR shit right now. Abruptly, your body drops to the floor with your hands on the ground as you start to do the worm.
On principle, you no longer have shame, so the routine is of little effect against your mental state.
"WHAT'S GOING ON????" the shopkeeper is practically screaming as his tap dancing feet carry him away, "SKIES ABOVE HELP ME"
Your expression is deadpan despite your gyrating form. "Chill out. Take some deep breaths."
Your bodies magnetically pull towards each other into a type of tango. Hells alive. Your hands clasp as your other holds his hip. Looks like you're leading this one.
The sweat pouring from his frazzled face glints in the warm light of the antique shop. He looks terrified as you lead him in step. His breaths just barely getting even as you move.
The magic compels you both to dodge out of the way of the various shelves and items all around the shop. Shoes clattering in rhythm against the wooden floor. Some dust kicks up in a cough from the unusual movements of its dancing patrons.
"Would you believe me if I said that this is a dream?"
You spin him around and he surprisingly does well on his feet.
He blushes, "I don't. Maybe? No!"
You start to laugh at the absurdity of it all. A breathless ha, ha, ha followed by the shopkeeper's own nervous voice. Looks like it's getting to him too.
Your magic is always like this. You want one thing. One simple spell at a convenient time. Yet, fate decides where you step, where you go, what you do, what you say. There is no escape for as long as you live.
But you've accepted this long ago.
Fate decides, but it is yours. It has always been yours. You might as well go with the flow of it. And when you need to defy it. You will.
The spell ends just as you dip him. Much sooner than the typical spell due to this archaic world suppressing it. At least there's a small benefit to that.
He looks at you. You don't look back. The time on the grandfather clock is more eye-catching.
It's now 5:15 PM.
You unceremoniously drop him to the floor. The shopkeeper yelps as he lands on his back. Looks like no ones taught him how to fall properly.
You stand straight, hand moving to wipe your forehead. The physical exertions of the day have been compounding on your body. You'll need to eat again soon before you pass out from exhaustion. What a mess.
The shopkeeper pants, unused to the exertion. Adrenaline courses through him as he examines himself. His hands pat his clothes then his face. Checking for puppet strings.
"I. That. That was magic? Magic right? What the wolves use?" His hands grasp his face tightly in almost panic, "I haven't felt it before but I saw it once. That felt... I don't even know!"
"Yeah, it was magic. You feeling alright?"
He stares at you and laughs nervously, "I don't know. Yes? Was that because of you?"
This could get tricky.
You have the OLD RING and the CERAMIC FROG. It's enough spoils to get by and dip. A new spell card has also appeared in your deck that you can check at any time.
You could ask him more specific questions since he seems receptive. Maybe at the cost of revealing things about yourself.
What do you do?